Showing posts with label additional. Show all posts
Showing posts with label additional. Show all posts

Friday, February 19, 2016

Surrey University 5GIC project explores rural not-spots

The University of Surrey’s 5G Innovation Centre (5GIC) has published a new whitepaper exploring issues around universal mobile network coverage and the reach and reliability of future 5G mobile networks in rural and urban not-spots, parts of the country where a strong mobile signal cannot always be guaranteed.
The report, Meeting the challenge of “universal” coverage, reach and reliability in the coming 5G era, identified and explored challenges affecting rural mobile coverage, and suggested a vision of how 5G and existing network technology could work together to deliver appropriate resources to meet demand.
Experts at 5GIC, a government and industry-funded programme based at the University of Surrey’s Guildford campus, worked alongside industry partners at BT, EE, Real Wireless and Telefónica, to produce the research.
“5G will be expected to deliver universal coverage, but in order to do this, we need to not necessarily build a faster or denser network, but a smarter network,” said report author Tim Brown of 5GIC.
“With the advent of 5G, users will want to hear impressive headline speeds, as this is how previous generations such as 4G have been marketed, but in reality, speed is overly focused on the urban user.”
5GIC head Rahim Tafazolli said future network providers would have to give users the impression – if not always the reality – of infinite network capacity by delivering a response to network demand that he described as “always sufficient”.
“This involves building a smart network that can handle basic demands, such as 999 calls from the most remote locations, to the delivery of reliable networks to villages and hamlets in an economically viable manner,” said Tafazolli.
The resulting paper explored several means by which these challenges could be addressed, including redesigned base stations, spectrum resourcing, and even smartphone design. For example, snap-on external antennae could boost signal reception for users.

Read more about 5G

  • Network operator AT&T announces plans to test 5G technology to provide wireless connectivity before the end of 2016.
  • A report from analysts at 451 Research urges businesses to start preparing their technology for 5G mobile networks ahead of deployment.
  • Huawei commits to the pan-European 5G Public Private Partnership (5G-PPP) plan to strengthen five separate 5G research projects.
“Our paper explores seemingly simple answers to these difficult challenges, such as building higher masts to overcome obstructions such as trees and improved quality of the radio in mobile devices,” said Brown. “Where trees are of comparable heights to masts, coverage can be reduced by as much as 70% and this is the source of many of the rural coverage issues we see today.
“However, we must work with the public and authorities to ensure there is a balance between technology and landscape. This can be met with creative design that delivers what mobile users need, while retaining the personality of our countryside. The mobile device is becoming increasingly complex, with more radios and antennas packed into a small space, but there are clear examples of how this compromises coverage.”
Brown made the case for more investment in small cells and personal base stations, which are already seen by many as a key element of future 5G networks, and introduced the concept of ‘meadowcells’ – small cell developments originally intended for urban areas that can be repurposed and adapted to cover hamlets and villages.
The whitepaper sets out the business case for investment in new small cell, ‘metrocell’ and ‘personal base station’ technologies for rural environments. It explores how new ‘meadowcells’ (small cell developments originally intended for dense urban areas) can be adapted to provide small community coverage for hamlets and villages.
“Studies show that just a 9% increase in coverage equates to $1tn increase in worldwide GDP,” said Tafazolli. “These figures show that the business case for combating rural ‘not-spots’ makes sense, and it is now our job to realise these challenges and help to deliver a global 5G standard that will ensure access for all.”

Wednesday, September 21, 2011

Google + Gets New Additional Features

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Competition between Google + and Facebook to the new round. If previously the site can only be used by the user who in-invite, so now Google + open to all people so that the potential of increasing the number of users more open.

And not enough just to 'open up', Google + team has also added nine new feature on its website within the site in hopes could become a magnet for Internet users. These additional features embedded in the 'Hangout' and 'Search' it, it flashes the following:

Hangout
Google is now presenting 'Hangout' in mobile phone so users can communicate via live video on their devices. Hangout for this phone runs on Android 2.3 + that has a front camera.

The site also added a feature 'Hangout on Air' which allows users to start hangoutnya Google + and have the option to broadcast and recording sessions. Now when he had started 'on water', 9 of her friends could join in 'hangout' and witnessed the immediate broadcast.

Still in service 'Hangout', Google is adding extra features like screensharing so users can show off your photos, design, or anything on the screen. Sketchpad other additions that allow the user to draw and doodle on the screen make it.

Google in the features 'Hangout' is also inviting developers to build applications with the release of the API Hangout.

Search
Google + will be integrated with Google Search that allows users to search content from various sources just by typing in search words in the box 'search' Google +.

In the official Google site, Google said that during the 90 days they have added 91 improvements, this is of course done to attract more users on its website.

Some time ago, to further enliven Google +, the Internet giant is also bringing a variety of online games. Those games are supplied by the game companies like Rovio Mobile Ltd., Kabam Inc., Wooga GmbH, Funzio, Inc., and Zynga, Inc.